FFL
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FFLiResourceHeader Class Reference

#include <FFLiResourceHeader.h>

Public Member Functions

FFLResult GetResult () const
u32 GetUncompressBufferSize () const
bool IsExpand () const
FFLiResourceTextureHeader * GetTextureHeader ()
u32 GetTextureMaxSize (FFLiTexturePartsType partsType) const
FFLiResourceShapeHeader * GetShapeHeader ()
u32 GetShapeMaxSize (FFLiShapePartsType partsType) const
void SwapEndian ()

Private Attributes

u32 m_Magic
u32 m_Version
u32 m_UncompressBufferSize
u32 _c [4/sizeof(u32)]
BOOL m_IsExpand
FFLiResourceTextureHeader m_TextureHeader
FFLiResourceShapeHeader m_ShapeHeader
u32 _49d0 [48/sizeof(u32)]

Member Function Documentation

◆ GetResult()

FFLResult FFLiResourceHeader::GetResult ( ) const

◆ GetUncompressBufferSize()

u32 FFLiResourceHeader::GetUncompressBufferSize ( ) const
inline

◆ IsExpand()

bool FFLiResourceHeader::IsExpand ( ) const
inline

◆ GetTextureHeader()

FFLiResourceTextureHeader * FFLiResourceHeader::GetTextureHeader ( )
inline

◆ GetTextureMaxSize()

u32 FFLiResourceHeader::GetTextureMaxSize ( FFLiTexturePartsType partsType) const
inline

◆ GetShapeHeader()

FFLiResourceShapeHeader * FFLiResourceHeader::GetShapeHeader ( )
inline

◆ GetShapeMaxSize()

u32 FFLiResourceHeader::GetShapeMaxSize ( FFLiShapePartsType partsType) const
inline

◆ SwapEndian()

void FFLiResourceHeader::SwapEndian ( )

Member Data Documentation

◆ m_Magic

u32 FFLiResourceHeader::m_Magic
private

◆ m_Version

u32 FFLiResourceHeader::m_Version
private

◆ m_UncompressBufferSize

u32 FFLiResourceHeader::m_UncompressBufferSize
private

◆ _c

u32 FFLiResourceHeader::_c[4/sizeof(u32)]
private

◆ m_IsExpand

BOOL FFLiResourceHeader::m_IsExpand
private

◆ m_TextureHeader

FFLiResourceTextureHeader FFLiResourceHeader::m_TextureHeader
private

◆ m_ShapeHeader

FFLiResourceShapeHeader FFLiResourceHeader::m_ShapeHeader
private

◆ _49d0

u32 FFLiResourceHeader::_49d0[48/sizeof(u32)]
private